Posted on

Positive emodiversity in everyday human-technology interactions and users’ subjective well-being

Publication

  • Yoon, J. and Kim, C. (2022) Emodiversity in human-product interactions and users’ subjective well-being, International Journal of Human-Computer Interaction.Download

This project investigates the effects of experiencing diverse positive emotions in technology use on users’ well-being, referred to as positive emodiversity. We examined technology’s role in facilitating positive emodiversity and well-being through a questionnaire study (N= 116; 580 example cases), in which three sources of emotions were considered: technology as an object, instrument, or enabler. Further, we evaluated how technology-supported hedonic and eudaimonic pursuits are associated with well-being. A regression analysis showed that increased positive emodiversity leads to increased well-being (p<.001). The effect was predicted by the three sources and both hedonic and eudaimonic pursuits. When engaged in positive activities enabled by technology, users experienced more diverse positive emotions, increasing their well-being. The study offers new understandings of the relationships between technologies, emodiversity, and well-being, and provides evidence that designing for a wide diversity of positive emotions, as opposed to generalized pleasure-displeasure distinction, can enrich users’ experiences, enhancing their well-being.

Research scheme: Positive emodiversity facilitated by technology and its influence on well-being.

Posted on

Factors of product attachment and their effects on sustainable product usage behaviors

Publication

  • Kowalski, M., & Yoon, J. (2022). I love it, I’ll never use it: Exploring factors of product attachment and their effects on sustainable product usage behaviors, International Journal of Design. 16(3), 37-57. Download
  • Cornell Chronicle (2023). Meaningful but unused products hinder sustainability. Link.

Research on product attachment has shown that users tend to retain emotionally meaningful products longer, and delay their disposal. This has been suggested to be more environmentally sustainable, though little empirical evidence of the actual long-term use of these products is available. Two studies sought to understand the factors of product attachment and their role in sustainable product usage behavior. Study 1 involved qualitative semi-structured interviews to understand users’ relationships with meaningful product possessions and how this connected to their long-term product use. Through an online questionnaire, Study 2 quantitatively investigated the relative roles of factors of product attachment in product usage behaviors. The results from both studies showed differing patterns of product use. While at times products of attachment are used actively for their practical utilitarian purpose, at other times they are set aside for more passive psychological reasons. In this passive use pathway, evidence was found of increased redundant product consumption to satisfy practical needs, contrary to expectations expressed in previous literature. Perceived irreplaceability of a product, while being most influential in stimulating higher levels of attachment, was associated with more passive use and redundant product consumption.

Click the below images to enlarge them.

Posted on

The mood street, creating design interventions that support flight attendants

Research conducted in collaboration with KLM Royal Dutch Airlines (Amsterdam, the Netherlands)
Publication:

  • Desmet, P. M. A. , Fokkinga, S.F., Ozkaramanli, D., & Yoon, J. (2016). Emotion-driven product design. In: H. L.  Meiselman (Ed.). Emotion measurement (pp. 406-426). New York: Elsevier. Download
  • Yoon, J., Pohlmeyer, A. E., & Desmet, P. M. A. (2014). The mood street: Designing for nuanced positive emotions (pp. 707–716). Presented at the NordiCHI, Helsinki, Finland: ACM. Download

The KLM Royal Dutch Airlines wanted to introduce products and services in the crew center that evoke positive emotions to improve the mood of flight attendants just before boarding the airplane. At the beginning of the project, 10 positive emotions were chosen to design for, which guided the design process: anticipation, confidence, energized, inspiration, joy, kindness, pride, relaxation, respect, and sympathy. For each emotion, several ideas were generated. Because the emotions differ in terms of causes and behavioral effects, with interviews, observations, and creative workshops, the designers explored when and why flight attendants experienced each of the 10 emotions, and how these emotions contributed to their professional activities. The gained insights were translated into a collection of 30 designed interventions, three for each emotion.

Two examples are “Good Night” and “The Curtain”, which were designed to evoke kindness and anticipation, respectively. Good Night is a smartphone application that enables team members to help each other to be on time when they have early flights. The application is aware of the schedule of a flight attendant and automatically sets the desired wake-up time for each team member. At wake-up time, the application gently reminds the team members to check who might still be asleep by showing each member’s state, and, if necessary, signaling to give them a friendly wake-up call. In this way, the flight attendants kindly look after each other and feel connected even before they meet. The Curtain intends to stimulate positive anticipation for the upcoming flight. As the flight attendants walk from the crew center towards the airport gate, the closed curtain slowly opens and lights around the curtain frame glow, one by one. When the lights are on, the curtain is completely open. This moment builds up a feeling of expectancy and signals that they are ready and prepared to go “on-stage.”

Posted on

Positive emotional granularity cards

Research conducted at Delft Institute of Positive Design
Publication:

  • Yoon, J., Desmet, P. M. A., & Pohlmeyer, A. E. (2016). Developing usage guidelines for a card-based design tool: A case of the positive emotional granularity cards. Archives of Design Research, 29(4), 5–14. Download
  • Yoon, J., Pohlmeyer, A. E., & Desmet, P. M. A. (2015). Positive emotional granularity cards. Delft, Delft University of Technology. ISBN: 978-94-6186-440-6. Download
  • Yoon, J., Desmet, P. M. A., & Pohlmeyer, A. E. (2013). Embodied typology of positive emotions: The development of a tool to facilitate emotional granularity in design (pp. 1195–1206). Presented at the 5th International Congress of International Association of Sciences of Design Research (IASDR), Tokyo, Japan. Download

Positive emotional granularity cards are meant to support an emotion-focused design process by helping designers to get a nuanced understanding of positive emotions. The card-set consists of 25 cards, each of which represents a distinct positive emotion. The card-set incorporates definitions of emotion labels, eliciting conditions, and visuals of expressive behavioral manifestations. The visuals of expressive manifestations were developed and validated to clearly characterize the specific emotions. The card-set can be used in both design research and design practice as a tool for communication and as a source of inspiration. For instance, designers are enabled to communicate their design intentions in terms of emotional impact, and end-users are enabled to report the distinctiveness of emotional experiences. Furthermore, divergent thinking in design conceptualization can be facilitated by exploring the relationship between varied eliciting conditions of positive emotions and product features.