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Bloom: Scaffolding multiple positive emotion regulation techniques to enhance casual conversations and promote the subjective well-being of emerging adults

Publication

  • Kozin, K., Mapara, S., Bao, J., Chao, H, & Yoon, J. (2024) Bloom: Scaffolding multiple positive emotion regulation techniques to enhance casual conversations and promote the subjective well-being of emerging adults (manuscript in preparation).

Bloom is an interactive artifact created to address the lack of meaningful in-person social interactions among emerging adults. Drawing upon emotion regulation theories, the development of Bloom explores whether incorporating multiple Positive Emotion Regulation (PER) techniques into a single artifact can effectively enhance users’ subjective well-being in their routines. The paper discusses the design methodology employed to develop a prototype that supports five PER techniques, along with the design components, and preliminary user testing of the prototype. The chosen PER techniques are: (1) Being immersed and absorbed, (2) Engaging in a collective, (3) Creating a savoring atmosphere, (4) Sharing the positive experience with others, and (5) Infusing ordinary events with positive meaning. The paper discusses the benefits of enabling users to utilize diverse PER techniques to enhance their well-being, and future research directions for assessing the efficacy of Bloom and refining its design.

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Identifying core UX values and design opportunities for mobile experiences

Research conducted in collaboration with Samsung Electronics (Seoul, South Korea)

This project aims to identify the core User eXperience values and design opportunities that can guide the innovation process of developing mobile devices and services (e.g., smartphones, apps, tablets, smart speakers, wearable sensors, etc.). The approach is experience-driven: A set of users’ needs were specified that are relevant to enriching mobile experiences. The set was used as a framework to assess mobile devices and services, generating insights into the areas to improve. In addition, key enablers that are crucial for the implementation of mobile product-service systems were identified that encompassed the areas of artificial intelligence, camera, sensors, etc. Taking the users’ needs and key enablers into account, a series of design opportunities for mobile devices and services were proposed.

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User interface and interaction design guide for Wacom Bamboo Dock and Apps

Research conducted in collaboration with WACOM (Krefeld, Germany)

How can we develop a software that enriches users’ experiences by integrating pen-oriented interactions? WACOM interaction guide was developed to support designers and developers to create interactions and user interface of Bamboo Apps that leverage the use of a stylus. The focus of the guide was to help them:

  1. understand a set of supported pen interactions and the associated usages,
  2. implement and maintain a cohesive and consistent visual communication for Bamboo Dock and Apps,
  3. evaluate an App in terms of the quality of user interface and interaction design, and
  4. promote an end-user to have a strong association with brand awareness.

The guide discusses the brand image of Bamboo and how the Bamboo Dock Apps were conceptualized to be in line with the brand expression of Bamboo: playful and creative. Through a series of demonstrations, it shows the supported pen-interaction types, the differentiated aspects of pen-based input methods, and the general recommendations for designing interactions. In addition, user interface templates were proposed to help designers and developers create Apps that maintain the consistent look. The templates include basic icons and common control components, screen transitions, and animation effects.