Sometimes user disorientation can be a good thing.
Science museums know this well – designing exhibits to challenge and confound visitors is a great way to promote deeper engagement and learning. But the way these experiences are designed often excludes blind and visually impaired visitors.
We’re working to identify tools and strategies to help designers create these rich, challenging experiences – without an over-reliance on visual content.
If you have experience designing for emotion, play, learning, or accessibility, and are interested in collaborating with other designers, we invite you to participate in our research. We’ll be hosting two (remote) workshops in May and June to explore and test design strategies for accessible, rich learning experiences in the museum.
Interested in participating, or learning more about the project?
Contact Michael Brigham at mab654@cornell.edu