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Guest lecture: Introspection & designer’s experiential connoisseurship


Illustration by Valery Lemay

On February 17, Dr. Haian Xue will give a guest lecture on “Introspection & designer’s experiential connoisseurship” for the course DEA 3308 Positive Design Studio run by Dr. Jay Yoon.

Dr. Haian Xue is Assistant Professor of Department of Human-Centered Design at Delft University of Technology, The Netherlands. His research focuses on the mechanisms that underlie mood experiences in human-design interaction. This lecture:

  1. uncovers the epistemological and methodological limitations of the mainstream ‘trouble-free’ (seemingly objective) experience design research methods,
  2. introduces the first-person/introspective methods for experience design,
  3. points out the inseparability of the researcher/designer (the introspector) and introspection, and finally
  4. elaborates the concept of experiential connoisseurship as an acquirable faculty that plays a crucial role in the successful practice of introspective methods.

By guiding the students to go through a structured process of introspection on a lived emotional experience, the following Experience Design Introspection (XDI) workshop introduces a pathway to cultivate and continuous advance their experiential connoisseurship.

The lecture will be online and open to all Cornell students who are interested in the topic.

  • Time: Feb 17, 2021 at 08:00 am
  • Zoom link: https://bit.ly/2NVWhGl (Passcode: 588552 / Participants will be admitted to the meeting individually).

Related reading material

  • Xue, H., & Desmet, P. M. A. (2019). Researcher introspection for experience- driven design research. Design Studies, 63, 37–64. http://doi.org/10.1016/j.destud.2019.03.001. Download (via Cornell Library)
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Master thesis defense: Jeremy Faulk, MS

On November 18, 2020, Jeremy Faulk, MS successfully defended his master thesis entitled “Does the Diversity of Savoring Strategies Increase Happiness? An Experimental Study of Design-Mediated Well-Being.” The thesis was supervised by Dr. Jay Yoon of Design+Environmental Analysis and Dr. Michael Goldstein of Psychology.

Abstract
When we look forward to enjoyable events or share positive experiences with others, we can prolong and amplify positive emotions. These and other savoring strategies can increase our well-being. Yet, it remains unclear whether practicing a diversity of savoring strategies adds its own happiness-boosting effect. In this 1 x 3 randomized controlled study, N = 71 participants either received an 8-day, original interactive scratch-off poster to facilitate high- or low savoring diversity, or they journaled in the control condition. Multiple linear regression models give varied results for well- being outcomes while qualitative data provide insights into the intervention’s effectiveness at promoting positive experiences.

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Collaboration with the Downtown Ithaca Alliance

DEA 3510/6510 Human Factors and Inclusive Design run by Jay Yoon and Michael Kowalski teamed up with the Downtown Ithaca Alliance (DIA) for the fall semester, 2021. The DIA is a not-for-profit organization charged with the revitalization, development, promotion, and management of downtown Ithaca. The course’s project will address current human factors and inclusivity challenges in using public products in the downtown, especially taking into account the current effects of COVID-19 on public product usage. Two key areas of interaction will be examined: (1) on-street parking pay-stations and (2) outdoor public seating. The students will create design solutions that address a wide range of human variety and abilities (physical and psychosocial) and environmental conditions. The project is generously supported by the DIA and Engaged Cornell.

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Master thesis defense: Michael Kowalski, MA


On August 7, 2020, Michael Kowalski, MA successfully defended his master thesis entitled “I love it, I’ll never use it: Exploring factors of product attachment and their effects on sustainable product consumption behaviors.” The thesis was supervised by Dr. Jay Yoon of Design+Environmental Analysis and Dr. Mark Milstein of the Samuel Curtis Johnson Graduate School of Management.

Abstract
Research on the concept of Product Attachment has shown an increased tendency for product retention and delay in disposal. This has been implied to be more environmentally sustainable, though little empirical evidence of actual use and consumption patterns related to attached products is available. This study seeks to further understanding on the mechanisms of attachment to material possessions that can have implications for sustainable product consumption.
Methods – Two studies have been conducted in sequence. The first involved qualitative semi-structured in-home interviews regarding individuals’ assessment of their relationships with material possessions, and evidence of resultant consumption behavior. The second study involved a quantitative online questionnaire with self-report measures of attachment to material possessions and related component factors, and evidence of resultant behavioral outcomes. The results from the two studies showed both active use and passive use of objects of attachment, with evidence of increased redundant consumption associated with objects exhibiting more passive forms of use. Irreplaceability and its component subfactors suggested a reduction in active use of an attached object, as well as an increased likelihood of redundant consumption of similar objects.

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Honors thesis defense: Jialin Ke, BS

On June 5, 2020, Jialin Ke, BS successfully defended her honors thesis entitled “Design for breathtaking experiences: An exploration of design strategies to evoke awe in human-product interactions.” The thesis was supervised by Dr. Jay Yoon of Design+Environmental Analysis and Dr. Michael Goldstein of Psychology.

Abstract
From looking up at a tall skyscraper, to the vast depths of the Grand Canyon, or even learning about the extensive network, you may have experienced awe in one way or another. Awe is experienced when one encounters something that is greater or more powerful than her/himself and is known to be associated with prosocial behavior through a diminishment of self-importance. In design research, most of the studies on awe have been conducted in lab conditions, by using technologies such as Virtual Reality because of its efficiency to simulate typical awe-stimulating conditions (e.g., nature scenes). While useful in inducing awe and assessing its effects on users, they gave very little guidance as to how the experiences of awe can be deliberately evoked through design. Most attempts tend to focus on the response of awe instead of its underlying eliciting conditions (i.e., mechanism), which is illustrated by the fact that many studies on awe utilized nature imagery. With a proposition that it can be advantageous for designers to understand when and how awe can be facilitated in human-product interactions, this thesis explores design strategies to evoke awe through an exploratory top-down-bottom-up approach. Based on appraisal theory, a theoretical overview of the underlying conditions of awe was formulated (i.e., top-down), based on which its relevance to designing for awe was investigated. The conditions that underlie awe in the domain of design were empirically explored by means of a survey in which participants reported over 150 awe examples and experiences (i.e., bottom-up). These examples were analyzed, resulting in six design strategies to evoke awe. The thesis describes these design strategies with design examples and discusses their implications for the design practice.

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[Canceled] Workshop “Design and Sustainable Development” with De Montfort University

  • Workshop: Design and sustainable development
  • Participants: Cornell and De Montfort University students
  • Location: Design+Environmental Analysis, Cornell University
  • Period: May 18 through 20
  • Participation fee: None

Update – March 12, 2020

We regretfully inform you that we are canceling our workshop, originally scheduled for May 18 through 20. 
Cornell University has issued new policies to minimize future community spread of COVID-19. All international events are strongly discouraged that bring outside guests to campus. We are following these policies, which unfortunately means we will not hold the workshop. Please understand this.

Thank you for your support and enthusiasm.


The purpose of the workshop is to engage Cornell students with high caliber design and research in the School of Design at De Montfort University in the United Kingdom. Participating students will have exciting and meaningful opportunities to take part in the research, design and action addressing the UN Sustainable Development Goals with a focus on SDG 3 (Good health and well-being) and SDG 12 (Responsible consumption and production).

The core activities will be special lectures and workshops delivered by professors and lecturers from Cornell, DMU and UNIST. The program will consist of three full-day workshops. The special lectures will be about design for the UN SDGs addressing a range of different issues. Each workshop will be related to the special lecture and based on pre-defined briefs regarding UN SDG 3 and 12.

Cornell students will be paired with students from De Montfort to work on each brief to understand how British (or De Montfort) students think and work, and learn about how to work effectively and efficiently as a team in an international setting. They will be expected to produce compelling design solutions and visual outcomes such as drawings, modeling, renderings, or prototypes as a response to each brief. At the end of the third workshop, the best performing pairs will be awarded with small prizes.

Application
A total of 15 Cornell students can participate. Priority for this opportunity will be given to junior and sophomore students, but those in their freshmen or senior year are also welcome to apply.

Canceled – Fill out online application here.

General inquiries
Dr. Jay Yoon (jy846@cornell.edu)

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Keynote presentation at DEW 2019


Jay Yoon gave a keynote presentation at International Conference on Design for Experience and Well-being in Xi’an, China. The keynote title was “Why bother designing for positive emotions?”

http://DEw2019.scievent.com/

Abstract: Despite great advances in scientific understanding of emotional processes and effects in product use, research into emotions has been constrained by a strong bias towards mitigating negative affective states, rather than purposefully facilitating positive emotions. For instance, traditionally, attention has been paid to emotions particularly when design causes unpleasant experiences, which led the focus of design to be directed at avoiding negative emotions. There is now an increasing emphasis on the unique functions of positive emotions in design research.  There are considerable evidences that positive emotions play the critical roles in perception, thought, behavior and, by extension, improved well-being, which supports the view that designing for positive emotions is valuable to further explore. In this talk, Jay Yoon will present how diverse and nuanced positive emotions that people experience in day-to-day product use contribute to well-being, and how such experiences can be deliberately created and sustained through design.

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Erglove presentation at IASDR Conference

Bill Xu, M.S. candidate of Design and Environmental Analysis, presented his paper “Erglove: An ergonomic solution for wrist injury prevention” at IASDR conference in Manchester, the UK. The paper was published based on the course project “Design for ergonomic workplace” coordinated by Jay Yoon (DEA 4700/6700 Applied Ergonomics Methods). The project was financially supported by Clay, Inc.

Abstract: Hotel house cleaners are at high risk for musculoskeletal disorders due to strenuous and repetitive tasks: in particular, wrist injury is prevalent due to many combined hours of wiping in inappropriate postures. Erglove is an instant and long-term wrist posture feedback system that allows cleaners to gain awareness of their posture and change their behaviour as they wipe. An exploratory user study was conducted to compare the effects of using the Erglove feedback system versus no feedback on the wiping behaviour of a group of college-age participants. The results indicated that the perceived system usefulness was higher in the group with real-time feedback. The study findings provide initial insights into how design can influence usage behaviour in the context of posture improvement. These insights likely extend beyond the specific application to wrist MSDs prevention for hotel housecleaners and are applicable to a wide variety of everyday tasks.

Citation:

  • Xu, T., Dewey, C., Vira, A., Aguiar, C., & Yoon, J. (2019). Erglove: An ergonomic solution for wrist injury prevention. The International Congress of International Association of Sciences of Design Research (IASDR), Manchester, the United Kingdom.
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Special Issue on Aesthetics of Interaction

Disena

On September 1, DISEÑA published a special issue on Aesthetics of Interaction. For the issue, Jay Yoon acted as guest editor in collaboration with Juan Carlos Ortiz Nicolás, Angélica Martínez de la Peña, and Renato Bernasconi.

DISEÑA promotes research in all areas of Design. Its specific aim is to promote critical thought about methodologies, methods, practices, and tools of research and project work.

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Call for papers – DISEÑA: Designing for aesthetic interaction: current practice and emerging directions

CFP Diseña # 15: Design for Aesthetic Interaction: Current Practice and Emerging Directions
http://www.revistadisena.uc.cl/index.php/Disena/announcement/view/13

Guest editors:

  • Juan Carlos Ortiz Nicolás
    • Universidad Autónoma de Ciudad Juárez, Mexico
    • Assistant Professor of User Experience
  •  JungKyoon Yoon
    • Cornell University, USA Assistant Professor of Design and Environmental Analysis
  • Angélica Martínez de la Peña
    • Universidad Autónoma Metropolitana, Mexico
    • Professor and Researcher, Department of Theory and Design Processes

Submission deadline: February 22, 2019
Submission guideline: PDF download

Aesthetics of interaction is a knowledge area with several domains of application in the field of design, among which are industrial design, product and service systems, social networks, built environments and artificial intelligence, as well as human-robot interactions and human-computer interactions. Given that emerging technologies are increasingly integrated with design – for example, through the use of mixed reality interfaces through multimodal technologies – the ways of approaching aesthetics in interaction are under development and constantly evolving.

Although aesthetics in interaction has gained more attention in recent years, our ability to understand its scope remains limited and fragmented, especially in terms of its impact on user experience in the short and long-term, as well as with reference to its implementation, both in practice and in design education. The different areas of application and the consequent variety of approaches make it difficult to pursue interaction-informed design processes and methods able to demonstrate their full potential in order to add value to the design processes and their results, whether they are products, services or systems development.

In response, this edition aims to present experiences and knowledge related to the practice of design for aesthetics in interaction, contributing ideas about its approaches, its access, its acceptance, and its implementation, as well as about its role in innovation through design.

Thus, this edition aims to bring together researchers and professionals in order to establish a discussion platform where they share, on the one hand, the state of the art of the theory related to aesthetics in interaction, and on the other hand, the methods implicit within it.

We intend to bring together researchers and practitioners to establish a discussion platform that shares state-of-art insights into theories and methods of design for aesthetic interaction. We also aspire to promote the exchange of ideas on issues such as the following:

  • Benefits of aesthetic interaction for the user experience;
  • Integration of aesthetic interaction with emerging technologies;
  • Opportunities and obstacles that arise when incorporating aesthetics of interaction in design processes;
  • Methods and tools that are being used for designing for aesthetic interaction;
  • The need to approach aesthetic interaction through transdisciplinary collaborations.

This edition will also address projects that demonstrate the potential of design for aesthetic interaction in general cases related to human-computer interaction or service design. Along with this, it is hoped to report on particular cases in various areas such as health, safety, social networks, and media, among others.

We hope that this collective effort stimulates discussions about the potential of aesthetics of interaction, proposing future challenges and a set of recommendations to consolidate this field of design.

If you are interested, kindly send your manuscript to www.revistadisena.uc.cl before February 22, 2019. Revisions and modifications subsequent to the revision process by the evaluators must be made during the first weeks of May. This edition will be published in August 2019.

The length of the manuscripts will be from 3,500 to 4,000 words. The authors can include figures and images. Authors should also provide an abstract (140 words maximum) and five keywords, as well as a brief biographical account of 150 words. The citations and the list of references must follow the APA style.